![]() ![]() The Ishimura-style atmosphere is terrific yet, again, merely dabbled in. One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. ![]() The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. ![]() It’s not just that it’s a short adventure - nobody expects a DLC add-on to last another ten hours - it’s that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. It sets up a sequel, assuming the end is real and not a hallucination. It's about 2/3 hours if I recall correctly. General briefness is by far Awakened‘s biggest problem. It's worth it for the story because it continues where dead space 3 ends and it kinda sets up a sequel when Awakening ends. As one of the creepiest enemy types across the entire series, the Pack’s reappearance is welcome, even if it is generally brief. As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter. ![]()
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